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Five cards. Three colours.

A construct and needs-mapping game by Je'anna L Clements.

CARDS makes human needs visible and navigable. Assign a colour to each card. Which are Red? What do you need?

How To Play

The CARDS Game is designed to be executable by adults and children in real-time. No special training is needed - just five cards, three colours, and honest self-assessment.

Getting Started

  1. Look at each card. Each card represents a human need.
  2. Assign a colour. For each card, choose Green, Orange, or Red based on how that need feels right now.
  3. Read the result. Which cards are in Red? Those are the needs that want attention.
  4. Take action. What could move your Red cards toward Green?

The Routines

The CARDS Game has five ways to play:

My Needs (Understanding Myself)

Pause. Assign colours. Ask: "Which CARDS are Red? What do I need?"

Understand (Understanding Others)

Observe behaviour. Ask: "Which of their CARDS might be Red?" Treat behaviour as a signal about needs, not about character.

Support (Planning Support for Others)

Identify which CARDS are Red for someone. Plan: "How can we move those toward Green?"

Decide (Making a Decision)

Hold a decision in mind. Run two paths: "If Yes, where do my CARDS go? If No, where?" Aim for an option that's strong in Green.

Protect (Manipulation Awareness)

If your CARDS change fast, or something feels off - stop. Ask: "Who benefits? Is there another way to meet this need?"

Tips

  • There are no wrong answers. The colours are yours.
  • A Red card is not a failure - it is information.
  • You can use The CARDS Game alone, with a partner, or in a group.
  • Check in as often as you like. Daily, weekly, or whenever you want to try for a more beautiful reality.
C

Competence

What I can do; capability; mastery; understanding.

C
A

Autonomy

My choices; agency; being myself without masking.

A
R

Relatedness

Belonging; connection; love; "we are together".

R
D

Dignity

Respect; fair treatment; freedom from shame; being seen.

D
S

Safety

Freedom from danger; physical/emotional security; comfort.

S

Ways to Play