About CARDS

CARDS is a construct and needs-mapping game developed by Je'anna L Clements.

It is a lightweight, high-signal diagnostic tool used to:

  1. Decode Feelings — Treat emotions not as noise, but as precise signals about underlying needs.
  2. Navigate Choice — Simulate decisions by asking, "Does this move my CARDS toward Green or Red?"
  3. Read the Room — Interpret others' behaviour as need states rather than character flaws.
  4. Detect Manipulation — Recognise when systems or people are playing with your CARDS.

The Five Cards

Card Need
C Competence — What I can do; capability; mastery; understanding.
A Autonomy — My choices; agency; being myself without masking.
R Relatedness — Belonging; connection; love; "we are together".
D Dignity — Respect; fair treatment; freedom from shame; being seen.
S Safety — Freedom from danger; physical/emotional security; comfort.

The Three States

  • Green — The need is met. "I am okay."
  • Orange — The need is partly met. "I want this to be better."
  • Red — The need is not met. "There is a problem."

Good solutions move CARDS into Green.

Lineage

CARDS refines and extends Self-Determination Theory (Deci & Ryan, 1985). SDT identified three core needs: Competence, Autonomy, and Relatedness. Je'anna added Dignity and Safety as explicit, non-negotiable human needs — grounding the framework in Human Rights.

About This Application

This web application makes the CARDS diagnostic tool interactive and accessible — both as a check-in tool for real-time needs-mapping, and as an educational platform for learning the framework.

Host ≠ Author. This application is built by Andre S Clements. The CARDS framework belongs to Je'anna L Clements.